S.T.A.L.K.E.R.: Clear Sky

If GSC Game World ever fixed the horribly complained about glitches of this first-person, post-apocalyptic survival, shooter game created for Microsoft Windows in 2008, then gamers will continue buying this series. Following S.T.A.L.K.E.R. Shadow of the Chernobyl, it seemed to bring with it, similar glitches and its own variety of ones as well including: a bug in the first mission that may lead to you never getting the script, or reinforcements, multiple crashes, and saved games erasing hours of work. As a gamer, I would toss the game into the fire if this happened. However, die-hard gamers who love the series, played through these hiccups to talk about the pros of this game.

The description and reviews if ever fixed made this gamer want to divulge into the world of The Zone in this game specifically. The factional gameplay lets you ally with Artificial Intelligence control groups in the forms of other human mercenaries if you are lucky and good enough to join them, in a common cause of destroying the AI enemy. These turf wars can be just as hard as fighting the enemy, and just as rewarding.

What I like about the feel of this game is the realistic game play. The players are way underpowered. Unfortunately, one may have to save quite often, but in a post-apocalyptic world, a pistol and hunting rifle may be the only weapon available to fight the enemy. Yes, this creates tension and difficulty, even in seemingly easy levels of the game, but it would also create a major sense of accomplishment especially to a newbie shooter such as myself. Being also a vocal gamer, I would cheer heroic expletives, every time I cleared (and saved) a difficult level.

Challenges and Sequences get harder as the game continues as in all games, and the gamer must figure out the correct movement or continue dying; however what game isn’t like that? At least you get a realistic, bleak, post atomic world to keep dying in. The graphics are very good, especially the transitioning from day to night. The shadowy radiation, the various anomalies, the lighting at dawn, all of these examples plus numerous more examples make the game worth playing just to watch the scenery changes in a frightening real example of what if.

Hopefully, GSC fixed the problems that ensued so that enough people bought it that the multiplayer mode could eventually be reviewed. Watching this game played in single player urges me to want to play the game; it further urges me knowing it can be played in multiplayer mode. Stay tuned and let’s find out if those glitches were fixed. I want to kick some AI post-apocalyptic bottom with friends!