StarCraft 2: Legacy of the Void

What RTS game is more famous than Warcraft? Age of Empires? Perhaps. Total War? Well, that’s not an RTS, strictly speaking. But, there is one franchise that keeps the players on their toes and one that has survived the tides of time, and, actually outlived Warcraft. That is, of course, StarCraft. Blizzard’s second great franchise has taken new flight when Wings of Liberty was made, but it is Legacy of the Void that really captivated players.

Pride of the Protos

Where Wings of Liberty focused on Jim Raynor and the Terrans, and the Heart of the Swarm focused on the Zerg, Legacy of the Void follows the most ancient of all races – the Protos. For all intents and purposes, Protos are space elves – they’re a highly cultured, ancient race that is now on the brink of destruction. The campaign starts off with the Protos making way toward capturing their home world, but their plans go awry very soon and very quickly when the Zerg mount their counterattack.

One of the things Legacy really manages to capture is the desperation of the dwindling Protos army faced with the ever-increasing Zerg swarm. This is made abundantly clear to the player in all missions, as in every mission, you’re faced with little resources and are being constantly pressured by the opposing forces, making advancement very difficult. The player constantly feels the pressure, and constantly feels that they’re under siege, fighting with their last resources and with everything they’ve got. This is in stark contrast to Heart of the Swarm where Kerrigan kicked some righteous butt and didn’t even bother taking names.

But, what about multiplayer? Whereas Heart was very slow and focused on endurance, Legacy is much quicker. For one, the players start now with more worker units, which gives you the speed and the capacity to collect resources you need to build an army and build it quickly. The factions also get new units that are mightily efficient for dispatching foes quick and in a hurry. The factions are still well-balanced, with Zerg trying to overwhelm the players, the Protos having expensive units, but highly powerful, and the Terrans falling between the two, having great versatility but no overwhelmingly powerful units till late game. The speed of the game now allows you to virtually skip the introductory five minutes of intensive staring as your worker collect the resources, and get right down to the big questions, such as what kind of build do you want and what units and buildings to prioritize.


In essence, Legacy of the Void is a worthy successor to the Heart of the Swarm and an excellent finale to StarCraft 2. The game is a ton of fun, and the redesigned and sped up multiplayer really gives the game new wings and pays dividends to the already forsaken RTS genre.